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Author Topic: Americas Army 3 Multiplayer Beta live  (Read 443 times)
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SunKing
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« on: May 31, 2009, 12:17:19 PM »

All of you Project Reality fans, check this out.

Americas Army 3 is going to release either June 18 or July 4th it seems.

The beta is live now for Fileplanet subscribers.      http://www.fileplanet.com/promotions/americas-army-3/


Anyone that is a COMCAST internet subscriber , there's a good chance you have a fileplanet account with your service. Log into fileplanet with the billing email address from COMCAST to test.

I've played the beta some. It's buggy, its a beta  Cheesy

Th game looks great, a huge step up from UE2.5

For some videos and behind the scenes check out their Facebook videos, some good stuff.

http://www.facebook.com/pages/Americas-Army-The-Official-US-Army-Game/81797167460


I'm happy, now I will have my WW2 and Modern Warface realism fixes.

RO:Heros of Stalingrad and AA3.




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SunKing
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« Reply #1 on: June 10, 2009, 09:15:09 PM »

The full game is now preloading on STEAM for a release next week.

Today Fileplanet opened the beta to all accounts, you don't need to be a subscriber to get in.


http://www.fileplanet.com/fileblog/


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SunKing
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« Reply #2 on: June 18, 2009, 09:36:44 PM »

Well the game released. As you can tell by the hordes of screaming spoiled kids, the game launched incomplete.

Looks like the "Army bureaucracy "ruined this game.

Here is the details.

Read this link 1st.

http://ve3d.ign.com/articles/news/48427/Americas-Army-Development-Studio-Closed

Then make your way to this post.. from a dev.

http://forum.americasarmy.com/viewtopic.php?t=297797


Sad to see this happen. The game has potential.
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SunKing
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« Reply #3 on: June 18, 2009, 09:37:43 PM »

I copied the devs post because I'm sure they will delete it asap.

 



"I worked as a Dev at AA Emeryville for the last year and a half and I hope I can appeal to your rationality and common sense. I would like you to imagine trying to build a game with an impossible deadline, steadily declining workforce (via firings), A hiring freeze, constantly being fed misinformation, having the "higher ups" completely ignore your weekly plea for either A) more time, or B) more manpower, working a ton of unpaid overtime, pouring your heart and soul into a misadventure only to have the uniformed community scoff at you for uncontrollable variables..... RIGHT when you've just lost your job.

There are problems with the release beyond the devs control. In fact, the bureaucracy is so convoluted that you can't even begin to imagine the breadth and scope of B.S. the devs had to deal with daily. in short, imagine being the subcontractor of a subcontractor of a contractor to the government. Sure Millions of dollars may have been poured into this project, but how much do you think made it to the actual DEV team, the people MAKING the game, after it was filtered by the bureaucracy?

I realize if you are a gamer, you rightly expect a game to work. period. But I would ask that you imagine for a second that you actually DON'T understand what it takes to make this particular game, and you really don't understand the many obstacles that were placed in front of the Devs... in nerdy terms: A Kobiyashi maru.

What I would like you to understand is that the Devs did everything they could, worked a TON of unpaid overtime, put their time and passion into an un-winnable situation, and were effectively stabbed in the back. Many of these guys are my close friends, they have family to take care of, and overpriced rent to deal with. They just came off busting their butts for months, to be let go, without warning. Perhaps a little empathy is in order here.

Almost every multiplayer online game has problems upon release. These problems become exaggerated when a development team is kept in constant turmoil and paranoia via misinformation and a high rate of employee turnover. When the people you trust around you are being let go, it becomes difficult to emotionally invest yourself in the titanic sinking ship. Nonetheless, I can tell you the Devs STILL pushed themselves as hard as they could.

Furthermore, the problem with the game at this point, has everything to do with the authentication servers being slammed, A.K.A not a controllable variable by the Devs. Sure there are bugs, they WERE being fixed, and now you'll be lucky to see any fixes in the near future.

For those of you who think Redstone arsenal will do a better job, well.... I won't have to tell you that you're sadly mistaken because you'll see for yourself.

I'm not sure why i've felt compelled to write this when I'm sure it will get deleted, or even scoffed at further, but I hoped to let the fans know that we tried as hard as we could and are very bummed to see the fruits of our labor shoved at gamers like a heaping pile of crap.
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daddog
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WWW
« Reply #4 on: June 23, 2009, 09:34:56 AM »

Shakes head. Ya, pretty sad state of affairs SunKing.  sad7

Quote
Only a single day after the launch of their newest game, America's Army 3, the America's Army development team was laid off in an effort to "consolidate development."

Launching a game should be an event worth celebrating for any game developer, but for the team behind the U.S. Army's America's Army series, it must have come as a somber occasion. Today - only a day after America's Army 3 was released - the U.S. Army decided to close down the Emeryville, California studio that developed the America's Army games...

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Ghosth
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« Reply #5 on: June 24, 2009, 05:32:47 AM »

Well I was interested, bugs and all till I found out it needed .net framework installed.

Deal breaker for me.

Got out my pirate tools, the black hat, the eyepatch, the bottom of rum,  lit 5 candles, quenched them in blood and stole Silent Hunter 3.

(Was being carefull, SH3 has Starforce which is pretty nasty for a pirate)

I have to say I love it so far, and I havn't even tried "The Grey Wolves" 3.0 expansion mod for it yet.
Needed a break from shooting people anyway.
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Colonel Ghosth
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« Reply #6 on: June 25, 2009, 09:09:33 PM »

what no SH4? Us pirates have to be on top of the latest ver. LOL
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Ghosth
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« Reply #7 on: June 26, 2009, 07:33:16 AM »

Next week, tied up this week with the AH Beta.

Good to see your still lurking around dan, all going well?
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Colonel Ghosth
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« Reply #8 on: June 26, 2009, 12:05:03 PM »

They've actually patched it up pretty good.

The game is playable, but has alot to go.
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Hamerd
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« Reply #9 on: June 26, 2009, 11:22:50 PM »

I alive and kicking thumbsup
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