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Author Topic: New PR Patch .75  (Read 267 times)
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daddog
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« on: March 17, 2008, 06:39:37 PM »

http://www.realitymod.com/

Project Reality 0.75 Patch:
* Added new player-specific message system
* Added black screen when dead or critically wounded
* Added new suppression effect
* Added new bleed out (near death) effect
* Added new map: bi ming (day)
* Added new map: operation archer
* Added context-sensitive communication menu when using field dressings, the medic bag, ammo bags, mines, shock paddles or the shovel
* Added PR tips to loading screens
* Players that kill 3 civilians in a 10 minute interval are killed ("arrested")
* In Insurgency only up to 3 weapons caches exist in the game world at any time
* Added deviation model to grenades. Also lowered throw distance and raised timer
* Lowered deviation when moving using pistols
* Gave carbine rifles to crewman kits where available (China, MEC, US)
* Added ammo bag to the rifleman(optics) and to the militia scout kit
* Removed ammo bag from automatic rifleman
* Added shovel to anti-tank kit
* Added new iron sites for most handheld iron sites weapons
* Added silenced pistol, grappling hook and C4 to special operations kit
* Removed flashbangs from officer and special operations kit
* Replaced pistols from anti-tank kits with rifles (2+1 mags)
* Added slugshot shotgun to engineers as secondary weapon for door breaching. Moved the mines to the 9th slot
* Added trip flare to marksman kit
* Added Molotov cocktails to insurgent AA and RPG
* Removed AK47 from insurgent AA
* Added a delay to use for all stationary and vehicle weapons
* Jeeps and IFVs can drop small ammo boxes now
* Added smoke launcher batteries to tanks and IFVs. They have 3 sets of smoke bombs and 60 seconds reload time between each one
* Removed missile lock warning tone from all armored vehicles
* Added heat signature and flares back to light helicopters
* Flare launcher reload time is 90 seconds and starts after all flares were deployed
* Laser targets stay in the world for up to 30 seconds
* Commander assets can be built within 50m of two supply crates
* There can't be more than one bunker or fire base in a 200m area
* Added repair ability to the command post
* Replaced deployable AA gun with deployable AA missile system
* Added demolish order and mine field marker to commander right-click menu on the Caps-Lock map
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ASAdog
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« Reply #1 on: March 17, 2008, 09:22:32 PM »

Has our server been upgraded for this patch?

I down loaded the .75 patch (core) and the .75 client, but when I try to log onto our server it gets through the load-up and to the verification of client then it just drops out of sight (shuts down to desk top).

So, either our server is not patched or I did something wrong.

In Pursuit,
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mrmidi
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« Reply #2 on: March 18, 2008, 05:55:33 AM »

I got the server code last night but haven't had the chance to get it updated on the server yet.
I will do that as soon as I get off work tonight....

midi
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forHIM
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« Reply #3 on: March 18, 2008, 07:21:50 AM »


Looks like some good changes were made.  It didn't make sense that the rifleman w/optics didn't have the ammo bag, but the automatic rifleman did?  He's already carrying a 60+ lb gun and ammo mag, but he has the ability to carry another 20/40lbs of ammo. 

The replacement of the AA chaingun should cause a few players to whine, but I think it will be better for gameplay.  I see AA guns deployed more for enemy base suppression / rape then deterring helos.
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« Reply #4 on: March 18, 2008, 11:03:47 AM »

Cool. It I like the changes....should be fun  thumbsup
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Capt. Ted Teedog Severns
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« Reply #5 on: March 18, 2008, 07:52:50 PM »

I was just now able to log on with the .75 patch.  icon_biggrin

Thanks for updating the server.  thumbsup

Peace  icon_salut,
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