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Author Topic: Duel - daddog VS simaril  (Read 160 times)
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daddog
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« on: July 03, 2007, 06:39:17 PM »

Duel – Daddog VS Simaril

Round 1
(I will try to remember as best as I can. We fought about 6 or 7 matches, but will just go over the first 3)
Simaril picked the Spit V. Made me happy because it is a turn and burn knife fighter and I do best in those. After our merge I got in a quick burst and shortly after that I finished him. I noticed that instead of just doing a vertical 180 and rolling out at the top Simaril was doing more of a high wing over. He explained that Widewing, TC, Murdr, and others had suggested this tactic. I was always told to trade energy for alt when possible. Not sure what went wrong, but going vertical with a 180 and rolling out on top always worked best for me.

Round 2
I picked the P-51B. Something I “rarely” fly. After the merge Simaril stalled out and crashed. He was struggling with the low speeds and turn fighting. I would often see him struggling and the AC wallowing in the air.

Round 3
We picked the Hurr I. I got in a good burst after the cold merge and was managed to get on his six and finish him.

After that we just played with the Hurr I again and discussed what was working and not working. I think being aggressive in any duel is important and also taking any shot you can. You will not run out of ammo unless you just spray all over the place.

Simaril was also unfamiliar with the way we setup the duel. He has heard that others are allowed to climb above the merge alt and then dive down so long as they merge at the agreed alt. Also he is used to doing lead turns while I was taught that only after you are wingtip to wingtip can pilots maneuver.
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Simaril
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« Reply #1 on: July 04, 2007, 09:14:47 AM »

Yeah, I pretty much stank up the place...just don't have the feel for the envelope right now.

What I was trying to do with the merge was a chandelle, which I'm told reverses faster than the Immel and gains angles at the cost of a little energy. I started using it on the general principle that I tend to lack killer instinct -- my natuiral instinct is to gradually work for an overwhelming advantage, then cash it in safely. The chandelle puts me into an aggressive stance from the start, looking for the angle immediately. Unfortunately, when I gave up that energy and got the angular advantages my ham-fisted flying pushed me past the envelope and I lost control.

Daddog does something different than I'm used to after the first immel, and although I'm not sure if its success was from its tactical advantage or my incompetence it WAS taught him by Yucca -- who is a far better fighter than I'll ever be. I've been taught that the best move is a second immel if you can, and if you don't have the E for the immel then maintain alt and do a flat turn. Yucca taught DD to do what looked like an angled split S with throttle chopped, which gave him enough E to maneuver aggressively and a turn radius smaller than a true dive. When DD came back up after this move, he generally was in position to smash me -- but again, I don't know if it was because I handled my plane poorly or from him using better tactics. Here's what the trainer website says:

Quote
Flat Turn vs Split-S

With a Split-S, we are doing the opposite of an Immelman. Gravity is working with our thrust to accelerate us even faster. This can be a problem if we are already at or near our desired cornering speed.

This turn match up usually happens two or more merges into a fight, in this case it's the 2nd merge. What happens is that while the plane performing the Split-S is accelerating through his turn, the opponent, delays his own acceleration while still reversing his heading with a Flat Turn. Once the Split-S planes 3-9 line crosses underneath him, he can then nose down and orient his lift vector to follow. In short:Flat Turn beats a Split-S





Regardless, No doubt about it, daddog flew well and I was an embarrassment. I didnt deserve to be in the same sky!



BTW, a clarification -- the dueling I'd done did NOT allow you to climb above hard ceiling and dive to merge alt. I was taught to keep the defined alt as a hard cceiling. You'd stay there until icon range, but from that time forward you were free to maneuver...which usually meant diving for the lower position at merge. Since they say the merge is often the whole fight, it seems weird to me that they taught DD that he couldnt even begin to turn till wingtips pass each other. Many of the corrections I've gotten in the duels I've done focus on the timing of the lead turn.
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forHIM
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see skernsk's text?


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« Reply #2 on: July 04, 2007, 03:49:17 PM »


I was also taught the no moves until wingtips pass method of dueling.  This prevented early lead turns and ensured equal merge so that the skill of getting an angel or position was based on equal states and not who could dive to the deck the fastest. 
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« Reply #3 on: July 04, 2007, 04:07:00 PM »

Took me about 30 min to make this clip. It is of the first match between Simaril and I. Shows nicely what we both did.

I took a shot at the first merge when we both went broke high. Then just worked it till I had another shot. Film shows it two ways. First with trails and then with the chase view.
http://www.332nd.org/dogs/daddog/dadvssimduel.wmv
I could have made another one with a much higher quality, but it was over 60 megs.
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