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Author Topic: Dog Fighting and Evasion Tatics  (Read 351 times)
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mrmidi
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« on: August 13, 2003, 07:57:56 PM »

Hey this would be a good place for some of you old dogs to help us pup's with our survivability I know I could use some insite on this topic.
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starbird
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« Reply #1 on: August 13, 2003, 08:57:20 PM »

SA is your friend. If someone is already on your 6, your pretty much on your own.  You can try scissoring, barrel rolls and such but with the level of pilots in AH nothing is really going to work. Most pilots are competent knife fighters and know to look out for those tricks.

Fly with a wingman, that way you'll be doubly sure to see the guy before he can get close to you.

Find a copy of Shaws air combat book and read it.  

Other than that, you need to be more specific. Smiley  
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daddog
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« Reply #2 on: August 13, 2003, 09:12:53 PM »

Have you seen these?
http://www.332nd.org/acm.htm

Let me know and I will be happy to go over some with you some night. Smiley
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mrmidi
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« Reply #3 on: August 13, 2003, 09:14:25 PM »

Well thats good info in my book!

So basically just watch your 6 and don't let some one get there.

 
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SunKing
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« Reply #4 on: August 14, 2003, 02:20:25 AM »

Heress a hint or two  that work for me with the major of engaments in the MA.

When I fly the Hurri II this tacitc never fails unless there are overwhleming numbers coming at all angles.


You're flying and see a con inbound. Level and get to speed 250mph at least. More than likely he is going to HO ( head you on ) . Change vector slightly ( point your crosshair an inch to the left or right of imcoming con ) so you aren't heading for each other.

Pull up into an Immelman when he comes at you probably around 1.50-1.0 away (anything closer and hes probably spraying you with lead by now)

Odds are after he is done blazing away he will bleed all his speed while turning as tight as he can to come back around on you.  At this same time you are at the top of your loop and straightened out gaing speed.

Use that SA everyone talks about to know where he is. At this point you have the total advantage. He will be slow and you can use your altitude and position to go into a slight dive and get the postion kill on him everytime.  
 
:w00t:  Beware if  the other con goes into an Immelman at the sametime you have run into someone who knows their game, time to go to school.



Also try to record your flights and watching from the cons cockpit and see what you do.  
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MP Sarge
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« Reply #5 on: August 15, 2003, 07:05:48 AM »

I have one method since i really dont know maneuvers in ACm. first thing when you see tracers passing you by do my method.  Get the hell out of the way of bullets method: means do all you can do with out hurting wrist and knocking joystick off table and falling off chair with all the moves you make in front of PC. While people behind you look at you and think there is a minature earthquake going on under your chair your sitting at..Dont forget the words that you use while doing all that..Now if the enemy had a visual at you doing that. they could hit something while watching you fancy chair maneuvers

Hope this Helps...lol :ban:  Insert one bannana man


Oooops some humor that helps me take the being killed easier..

Now if i knew basic ACM i could be good at this. I dont know any so i am not that great In AC a good GV man, a get By Airman
 
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SunKing
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« Reply #6 on: August 15, 2003, 01:05:20 PM »

Quote
I have one method since i really dont know maneuvers in ACm. first thing when you see tracers passing you by do my method.  Get the hell out of the way of bullets method: means do all you can do with out hurting wrist and knocking joystick off table and falling off chair with all the moves you make in front of PC. While people behind you look at you and think there is a minature earthquake going on under your chair your sitting at..Dont forget the words that you use while doing all that..Now if the enemy had a visual at you doing that. they could hit something while watching you fancy chair maneuvers

Hope this Helps...lol :ban:  Insert one bannana man


Oooops some humor that helps me take the being killed easier..

Now if i knew basic ACM i could be good at this. I dont know any so i am not that great In AC a good GV man, a get By Airman
What Sarge describe others call the  "109 flop"  . It works. Makes you waste some shots but they bleed out eventually.  I've seen it more with P-51 drivers.
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Ghosth
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« Reply #7 on: August 20, 2003, 07:24:22 AM »

To get someone off your 6 you need to do one of 4 things.

A  Don't let him get there in the first place.
Seriously if they are getting on your 6 constantly you should be looking at your merge tatics. Not sure what merge tatics are? Set up a time to meet me in the TA.

B Make him lose sight of you. "Lose sight lose the fight"
This can be causing him to blackout, esp if he's higher/faster than you.
You'll be able to see when he can't. Then make a move he doesn't see.

If he's diving in on you ie higher faster, do a split S. About the time he's 800 back roll inverted & pull back HARD till your right side up again. A higher/faster plane won't be able to follow you tight enough. He may plow into the ground, or rip his wings off.

Or do a wingover, snap reverse or other manuver that takes you under his nose.
Once out of sight, another quick manuver and its an even game again. Any move that he's not expecting, that deny's him the ability to see your next manuver should work. This is where you tell the men from the boys.

c My personal fav if I have altitude, is like a scissors move only in the vertical.
Go nose down, keep rolling, pull out partially in 1 direction, say N, roll 180 & pull out  south. Rinse & repeat till your out of altitude. The idea is to get them out of "phase" with you. IE while your pulling out south, they are still pointed north, trying to play catch up. Do this right and you'll shortly be under their nose, out of their sight. This works esp well aganst planes that compress badly. The idea is to end up going north when they lose sight of you & are looking south.

D Force an overshoot. Flat sissors, rolling sissors, big barrel rolls while you cut throttle. These work best if he's above/faster but you do not have altitude. Timeing is critical, the idea is to manuver to deny him a good shot while bleeding speed, or making your flight path longer than his to cause him to overshoot.

Its at the bottom of the list for a reason, its the last chance you get before you die.
Works best against planes that are faster than you but don't turn/roll as well.

FYI all of these are designed to be flown in faster planes. If your in a spit, well, its turn & burn till you die.

La7, Yak, p51, Typhoon, 109G10 etc.

Yak9U is the most underflown plane in AH for what it can do.
Its reasonably fast, nimble enough to give a spitfire driver nightmares.
Its biggest drawback is short fuel endurance & a small ammo clip.

It excells at vertical manuvers up to 16k, and is a great plane for landing 1 -3 kill sorties all night long. Just take your time, pick your fights, then take the scalps home.
 
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Colonel Ghosth
mrmidi
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« Reply #8 on: August 24, 2003, 10:04:38 AM »

See I told you this would be a good topic Ya'll have helped me already.

Thanks guys

Mr. Midi
 
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