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Author Topic: I need E&E training - Real Bad  (Read 652 times)
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ASAdog
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« on: October 09, 2006, 04:44:38 PM »

Learning to shoot down others is cool, but being able to escape and evade an enemy at my tail is real important to me right now so that I can stay in the fight longer.

Can anyone meet-up with me in the TA for some one-on-one training in this? I tend to fly BnZ planes right now, so generally don't fly good planes for twists and turns - which I don't use well with my present skills set.

Thanks,
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daddog
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« Reply #1 on: October 09, 2006, 04:50:45 PM »

Just for a start have you viewed our ACM films on our site?

When am on I will be happy to go to the TA with you and work on some stuff. Just ask me and I will go with you.

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Dichodog
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« Reply #2 on: October 09, 2006, 04:57:07 PM »

Same here ASA... I'll be on about 8:30 tonight and I'm going straight to the TA...
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ASAdog
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« Reply #3 on: October 09, 2006, 05:31:29 PM »

Thanks! I'll be watching for ya'll.

"When am on I..."  lmao  You're not an English teacher, are you? jjk  wink Somehow, whenever I type, my text is not always what I thought I was putting down; apparantly you share the same problem.  tongue

Peace,
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outlaw
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« Reply #4 on: October 09, 2006, 05:41:37 PM »

you can also find some good films at this address  

 http://trainers.hitechcreations.com/files/


and at this address

http://479th.jasminemarie.com/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=1

tho the second one is mostly p38 films the tatics and lessons can be put to use in the pony/jug series birds as well with great effect as these birds roll better then the 38. caution tho murdr very seldom edits the vulgarity out of his films.

the Evasive Reversal Lesson Package is 6 films on what murdr calls his why merge tatic. this is a very effective tatic that once masterd becomes deadly.
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d0gma
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« Reply #5 on: October 09, 2006, 06:07:24 PM »

Thanks! I'll be watching for ya'll.

"When am on I..."  lmao  You're not an English teacher, are you? jjk  wink Somehow, whenever I type, my text is not always what I thought I was putting down; apparantly you share the same problem.  tongue

Peace,

Methinks daddog  has a bit of Yoda going on.
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ASAdog
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« Reply #6 on: October 09, 2006, 06:37:28 PM »

Apparantly I need a different video player for ".ahf" videos. I can't play the ones my Murder.

What do I need? I have Real Player, Quick Time, ATI, and Windows Media.

In Pursuit,
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starbird
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« Reply #7 on: October 09, 2006, 07:16:11 PM »

.ahf is an aces film file. load in the aces film viewer.
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Dichodog
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« Reply #8 on: October 09, 2006, 07:18:17 PM »

you should have it with your aces high package.. download the films and use the open with option..

open
c drive
program files
htc
aces high
ah film

to create an association then they should play just fine.... I need to watch some of those videos as well.

gotta shower then in the air I go
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Simaril
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« Reply #9 on: October 16, 2006, 09:48:35 AM »

NUmber one most important E&E tactic is to not get in that situation in the first place. SOunds like a smart crack, but its completely true...be aware of what's happening around you, and you'll start to realize when its getting ugly. You'll start to sense a window of safety; a direction and speed that will get you out. Once you see that window closing, you have to choose to either clear out, or to stay and take as many with you as you can.

That's one thing when its you versus 2 bad guys, all alone. But its completely different when you're right next to an enemy base. When there's a stream of bad guys, you WILL not beat them all.

Now, when you have those 1v2s, E&E also requires a full awareness of everybody's capabillities. You may not have to kill them all, if you're in a P-51 and you're fighting an La-7 and a spitfire. In that situation, what you'd love to do when you see them coming is to drag them away knowing that the spit would fall behind. That might give you an opportunity kill the La alone, so you could then out run the spit. On the other hand, if you're in the spit and they're in the fast birds, you have to out turn them and try to either kill them or gradually work towards friendlies in between the break turns.

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Simaril
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« Reply #10 on: October 16, 2006, 09:58:44 AM »

OK, here are some GREAT films that show the moves I use the most...cause this is where I learned them!

http://www.badz.pwp.blueyonder.co.uk/Animations/Animation6.avi The barrel roll defense with explanatory text INSIDE the film


http://www.freeroleentertainment.com/the_perfect_reversal.ahf Another tutorial on the barrel roll defense

http://www.badz.pwp.blueyonder.co.uk/Animations/Animation8.gif And another.

http://www.badz.pwp.blueyonder.co.uk/Animations/Animation10.gif The scissors. If you scissor well, and your opponent doesnt, you will quickly be on his 6 insted of on his 12!

The .wmv file plays in window media player, the .ahf one goes with the AH film viewer, and the .gif animations can be opened and played with your web browser.
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Schatzi
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« Reply #11 on: October 23, 2006, 04:30:51 AM »

Apparantly I need a different video player for ".ahf" videos. I can't play the ones my Murder.

What do I need? I have Real Player, Quick Time, ATI, and Windows Media.

In Pursuit,



START > PROGRAMS > Aces High II > Aces High II Film Viewer.
Like Dicho said, after the first time running it, AHF files are automatically associated with the viewer and you can double click a film to open it. One side note though: You cannot start the viewer while the game is open.

To view the films, I usually do so in External View, with Trails, Icons and Recorded Views checked. This gives you a good overview of what happened and who pulled which move. Switching to Internal will give you an idea on how a certain move looks from the inside of the cockpit. Note that you can adjust your head positions in the viewer just like you do in game (arrow keys, page up/down, F10 to save) and that you can also (if youre not using recorded views) use the numpad to look around.
Double clicking a name on the list to the right will let you view the film from another plane. Sometimes its useful to go to the opponents plane and watch yourself. Dont use recorded views if you do that, as those are always *your* views (where you looked to), not the opponent.



Now i know your in able hands with the Mongrels, but if you want to and see me online, dont hesitate to ask me for help/training. Smiley
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Schatzi
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« Reply #12 on: October 23, 2006, 04:53:51 AM »

A few thoughts on purely defensive moves:

What they have in common is a reverse of position. From a point in FRONT of the bad guy, you try to make him overtake you and have him end up in your own gunsights. Preferrably all that without him hitting you Smiley.


"Simple" overshoot tactic:

Just reduce throttle and try to fly *slower* then your opponent. To help you slow down faster, you can sideslip - that means add full rudder to one side and keep plane level with aileron input. Your plane will be moving "sideways", the added drag slows you down.



While sideslipping can make shooting you a little more difficult (youre not going where your planes nose is headed!) - as soon as your enemy notices what youre doing he can adapt the direction he pulls lead to and youre an easy target. So if the speed difference between both planes is very little and the opponent isnt completely new, its a risky move, that relies mostly on surprise effect.


Flat Scissors:

The objective in flat scissors is the same as in all overshoot tactics. You try to reduce your FORWARD movement as much as possible to force the opponent out front.



By flying zig zag, you reduce your forward moving speed far below minimum flying speed. Use rudder to help your roll (also adds a little sideslip and makes you a more difficult target) and drop flaps if you need to (speed!). Try not to get a "rhythm" going - keep the change of direction random, so the opponent can "foresee" your next move.

Also, you make it more difficult for an opponent to hit you by keeping your turns *out of phase* with his. Watch him in back view while scissoring and change direction just before his wings line up with yours. That way he cant get a tracking shot, just quick snap shots while you pass in front of him.

www.slowcat.de/slowcats1/AHTC/FlatScissor.ahf
This is a film of Schutt scissoring a Spit in his 109 that shows what happens. Best watch that one in External View with Trails, Icons and Recorded Views checked. Notice how Schutt keeps watching the Spit and adjusts his turns. The Spit overshoots fast, only getting a few pings... as soon as hes out front he pays the price.
The film also demonstrates the dangers of a scissor. You get yourself usually low and always SLOW. That leaves you open for attacks, since you dont have many options. In this case the a6m took advantage of Schutts position.


Barrel Roll Defense/Rolling Scissors:

While the Flat Scissors only take place in 2 dimensions, the Rolling Scissor also uses the vertical, third dimension. Its basically two planes barrel rolling around each other (barrel roll = corkscrew spiral).

Ill leave the further explanation on that to BadBoy: http://www.hitechcreations.com/forums/showthread.php?s=&threadid=184939


Break turn reversal:

Thats my favorite move in HMk1, against a HIGHER and FASTER opponent. The move has two objectives: Evade the guns and get the attacker to bleed off his Energy by turning while hes fast (high G turn).

What i do is this: I watch the enemy closing, basically presenting him my tail. I want him to dive in on me from behind with considerably more speed than I have. For my own speed i try to keep it low enough so i can turn tightly, but not too slow, so im still able to move - around 200-300 mph (depending on plane).

Now when the enemy is at about 1.5 K out (again depending on closure rate... the faster he approaches, the further away you need to start) i slowly start my turn. a VERY gentle, easy turn... I still want the guy to follow me, I need to get him to commit himself to following me. He needs to think hell be able to shoot me in a second. Then, as he comes closer I slowly *tighten* the turn... always JUST denying him his shot (hell have to pull inside my turn for lead). When hes at about 800, I seriously tighten my turn, chop throttle if necessary. He wont be able to follow. When I see himgetting carried outside my turn circle in the back view (=overshoot!), I hit full throttle + WEP, go vertical (flaps if your speed makes them necessary) and roll over into behind him (thats almost a barrel roll kind of move).

www.slowcat.de/slowcats1/AHTC/BreakturnRev.ahf
A film of me demonstrating the move in the TA. View it in Fixed View, with Trails and Icons checked. Adjust your viewpoint with the sliders so you got a good overview on both planes. This move takes some practice to get the timing down. If you need a training partner, you know where to find me Smiley.






Now never forget. For every move in the book theres a counter move. None of the above moves are "foolproof". The better the pilot youre up against, the harder it will get to shake him.

« Last Edit: October 23, 2006, 07:33:37 AM by Schatzi » Logged

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ASAdog
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« Reply #13 on: October 23, 2006, 10:58:40 AM »

Lots of help here! Thanks all.

I got the videos to play.

In Pursuit,
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Dichodog
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« Reply #14 on: October 23, 2006, 04:30:23 PM »

perhaps we ought to draft schatzi Wink
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Ghosth
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« Reply #15 on: October 25, 2006, 07:42:59 AM »

Ahhh she's taken I'm afraid Dicho.
But perhaps we can "borrow" her off & on.
For some reason she seems to have a soft spot for dogs.
Might have something to do with her being a vet.
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Colonel Ghosth
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« Reply #16 on: October 25, 2006, 08:38:14 AM »

anybody that likes dogs is a winner in my book...
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Schatzi
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« Reply #17 on: October 26, 2006, 08:45:07 AM »


But perhaps we can "borrow" her off & on.



Sure. Anytime!

You "got my number" and know where to find me Smiley.


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