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Author Topic: Can the F4U (full flaps) out turn the Ki-61?  (Read 392 times)
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daddog
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« on: August 16, 2004, 03:04:50 PM »

A sustained turn fight is what I am talking about.

This was brought up in the CT. Was wondering if anyone knew. If not I would like to test it with someone this week.

<S>

 
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Nifty
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« Reply #1 on: August 16, 2004, 03:25:57 PM »

hmm, my guess is full flaps would cause a little too much drag and cancel out the extra lift you'd get.  A couple of notches might be the way to go.  Don't know why you'd want to sustain a turn fight in the F4U versus anything.   Energy is life in the F4U.

Not sure if the F4U flaps were designed to be combat flaps like in the P-51.
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daddog
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« Reply #2 on: August 16, 2004, 03:52:17 PM »

Ya but the Ki-61 is really underpowered. I have heard that before, and I "know" she does not turn well, but was surprised to hear it could be out turned by the F4U.

I will want to find this out.

 
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Teedog
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« Reply #3 on: August 17, 2004, 04:04:25 PM »

I don't know if a Ki-61 can out turn an F4U anyways....of course I think it depends on what Speed you're at. I've always tried to fly an F4U like a P-51.. I will Never go more then two notches. normally 1 is enough.  Besides if you are using Full flaps in a F4U, then your too slow anyways, and at that speed....somebody is going to get hurt.  :smash3:

I also never flat turn any "turn-and-burn" Aircraft. Use more of a wing-over turn or rolling sessors. The F4U is pretty good at those. It should fly pretty close to a P-38, shouldn't it??? excect it can dive better.

MAN, I love that plane.  :ban:  But, I feel the F4U has lost something in the MA. It seems that the .50 Cal isn't as good as it use to be. I've always thought that 6 x.50 cals can chew-up aircraft during WWII, but it doesn't in AH2  <_<  
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Capt. Ted Teedog Severns
daddog
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« Reply #4 on: August 17, 2004, 08:07:46 PM »

I think the .50's work pretty well in AHII as long as you have a solid hit at your convergence range. Convergence makes a huge difference in AHII. No more 800 kill shots. AC with wing guns pretty much do 80% of their damage at their convergence range. If a lot more or less you have to hit them a lot to take them down.

I can out turn an F4U easy in a P-38. 38 can also out climb it (except the F4U4)...Dive rate? Not sure, I think the F4U might have the edge, but the 38 would have to pull out a LOT sooner. Roll rates.. about the same around 300 mph. Slower speeds the F4U might do better.  They are all faster than the 38 unless you are above 20k.

Check out this chart.
http://www.jannousiainen.net/online_sims/j.../jg_4/index.htm

 
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starbird
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« Reply #5 on: August 18, 2004, 03:27:13 AM »

I think in ah2 the 38 would turn better than f4u. It seems to handle real well against other TnB fighters, and it acellerates good too.

Diving is always a problem in a 38.
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Puke
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« Reply #6 on: September 02, 2004, 11:11:16 PM »

Quote
but was surprised to hear it could be out turned by the F4U.

I don't believe it!  I've never flown the Ki save once or twice but I flew the F4U-1 a lot (though rarely the F4U-1D or even 1C.)  The impression I have is the F4U-1 will outturn the F4U-1D but the F4U-1D out accelerates and slightly outclimbs the F4U-1.  I'm of the opinion that the AH F4U is the last thing you want to get into a slow speed fight in.  Maybe the Ki is underpowered in comparison with the likes of the Zeke, George, LA7, Spitfire, Yak and most other "dogfight" aircraft, but I cannot believe that it can't win a turnfight against an F4U.  Aren't there sustained turn-rate graphs of all the AH aircraft somewhere, or was it only acceleration and climb and that stuff?  However, there have been a few times where I've been really surprised with how well a player could fight you in an F4U-1D by taking to the vertical but that was rare.  I think those few times may have been a player really in-tune with his energy state much more than the norm.

I wonder if this is a case where AH2 being different from AH1.  I look forward to seeing the results.  
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starbird
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« Reply #7 on: September 03, 2004, 05:29:57 PM »

I've been flying the f4 in Ah2, and i have to say its a nice plane. It has much better slow speed handling, flaps seem to help a lot more than they did in ah1.

You can takeoff with a full loadout without backing up on the deck. Takeoff seems to be around 80mph with 2 notches flaps. I've heard you can do it with 1 notch, but havn't tried yet.

The f4u-1a is a lot of fun. Need to drop the wing tanks to 1/4 then switch to the main, thats suppose to increase roll rate a bit. If you keep a bit more fuel in the right wing it will help in turns.

I've read that la7s have turned into turn fighters now. They will out turn 109F and spit 5's.
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Nifty
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« Reply #8 on: September 04, 2004, 09:06:21 PM »

poppycock on the La7 unless something has changed in the last couple of patches.  In the few times I played in June and July, I didn't notice La7's turning that much better.  I even flew a couple and they turned well, but not anything like a Spit V, which still only trails the Zeke and Hurricane in turn radius.

Now, flown correctly, you can sustain turn with a Spitfire in an La7 if you lag pursuit.   You'll be making a bigger turn radius, but you'll be doing it about 75-100mph faster so you can keep up with the turn.  It's possible people are starting to fly the La7 smarter and conserving their energy by keeping their turns a little wider.  

Depending on the plane and entry speed into the turn, several planes can turn with a Spitfire in the short term.  Even a Hog can turn a Spitfire for a couple of seconds.  Of course, after cornering speed is lost the F4U is a sitting duck.  Wink
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